If hideQuickMenu equals, it will show the quick menu. This can be handy if you want to give the player a chance to read some text without accidentally clicking something. Now, when you hover your mouse over the UI, the game will be disabled. Under the Input Behavior section, check the Disable game when UI is hovered option. In screen.rpy, go to screen quick_menu(), indent the entire block "if quick_menu:" and add above it if not hideQuickMenu: In the Preferences menu, select the Input tab. Sign up for free to join this conversation on GitHub. renpytom closed this as completed on Oct 5, 2019. (basically, it should switch between true and false) lunalucid added a commit to lunalucid/renpy that referenced this issue on Oct 3, 2019. Then set it up with this action ToggleVariable("hideQuickMenu", true_value=None, false_value=None) New releases are announced in this section. So, make a variable responsible for holding this boolean with a default default hideQuickMenu = False How to hide the navigation quick menu for a cutscene Discuss how to use the RenPy engine to create visual novels and story-based games. If not None, then this is the false value used. If not None, then this is the true value used. The variable argument must be a string, and can be a simple name like "strength", or one with dots separating the variable from fields, like "hero.strength" or "persistent.show_cutscenes". Toggles the variable whose name is given in variable. ToggleVariable(variable, true_value=None, false_value=None) Sizes These will need to be changed if you change the size of the game. This makes the number count down every second - for example, 5, 4, 3, 2.If the action is what will make it appear, you might want toggle variable: Contribute to renpy/interface7 development by creating an account on GitHub. Timer 1 repeat True action If(time > 0, true=SetVariable('time', time - 1), false=) Can you please add a Hide button in quick menu, it would make the game much more enjoyable on mobile devices, currently the text box covers 35 of. If you're dead-set on replacing the bar with a big countdown number, you will need to modify the countdown screen like so: screen countdown: Like this: label menu2:Į "You were really slow and didn't choose anything." This lets you change the menu entirely if the timer runs out. # timer_jump = the label to jump to when time runs outĪ more elaborate use of this is dynamic timed menus. label dayonestart: scene dayscene HIDE QUICK MENU HERE show text. Specifically where I'd like it to be hidden then reappear is: Code: Select all. What I want to do is hide the Quick Menu during a specific part of the above code, then show it again after a certain part. # timer_range = a number matching time (bar only) This is how I currently have a particular part of my script coded. # time = the time the timer takes to count down to 0. When you want to start the timer, declare these three variables, then show the countdown screen. Then declare the variables the timer uses in your init block: init: Timer 0.01 repeat True action If(time > 0, true=SetVariable('time', time - 0.01), false=)īar value time range timer_range xalign 0.5 yalign 0.9 xmaximum 300 at alpha_dissolve # This is the timer bar. # This is to fade the bar in and out, and is only required once in your script Current version: 7.8 Thamn - f95zone. The bar-type timer is recommended, since it makes the countdown easier to see, but there is also the option of using a numerical countdown.įirst, create the timer screen and place it anywhere in your script. ago Take a look in screens.rpy - this has code for all the default screens, like when theres a menu or people say things, etc. It also includes a bar that notifies the player how much time they have left and can be customized with styles. 1 comment Best Add a Comment qirien 2 yr. Thats sadly how the RenPy engine works with save files. These types of menus have been used in game series such as The Walking Dead and Sakura Taisen. Fixed an issue with the Guide button in the Quick menu, causing the quick menu to disappear. This recipe lets you choose a certain (or secret) menu option automatically if you wait too long.
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